Breaking News

Main Menu

Serious Games For Mac Pro

вторник 15 января admin 56

Feb 13, 2018 - A surprising number of games are available on both. Rocket League and Fortnight come to mind as 'serious' games I've played on my 13' MBP. Home » PC / Mac / Tablet Hardware » How to Buy an Apple MacBook for Photography. Click to share on Facebook (Opens in new window). Which is powerful enough to not only run post-processing software, but also render 4K videos in Premiere Pro, or even play graphics-intensive games. Here are the two configurations we recommend for.

A gaming Web site called Kikizo recently posted. In it, Newell made some pointed comments about why his company’s products haven’t ever come to the Mac platform. Newell’s comments have a grain of truth, but make no mistake: If was serious about the Mac, it’d already be here. If you’re not a gamer, Valve Software is one of the “big three” when it comes to first-person shooters. Is the company behind Doom and Quake. Makes the Unreal-branded games.

And Valve is the developer of the enormously popular Half-Life franchise. Half-Life’s absence on the Mac has always been a glaring hole in the pantheon of Mac games—especially since the original game was, at one point, destined for a Mac release, though Valve ultimately pulled the plug prior to releasing it. So when Gabe Newell talks about the Mac, Mac gamers’ ears perk up and take notice. Armchair quarterbacking According to Newell, Valve has “tried to have a conversation with Apple for several years” about gaming on Mac OS X, and hasn’t met with success. As Newell explains it, Apple runs hot and cold—telling his company that it’s interested in making the platform better for games, then not acting on it. What’s more, turnover in Apple developer relations seems to be a problem, as well. “I just don’t think they’ve ever taken gaming seriously,” Newell said.

“And none of the things developers ask them to do are done.” There’s a lot of truth in what Newell is saying, and it’s things that I’ve said and alluded to frequently over the years. Apple definitely doesn’t “get” gaming, at least not in the same way that Microsoft does. Whether you think that’s a benefit or a detriment for Apple all depends on how much you like to play games in your spare time, I suppose.

But to say that’s why Valve isn’t on this platform is a load of horse-hockey, as far as I’m concerned. Valve’s absence on the Macintosh ultimately has very little to do with Apple’s gaming strategy, and everything to do with money. It’s all about the Benjamins Valve has certainly been approached by Mac game publishers in the past who want to see Half-Life 2 and Valve’s core engine technology come to the Macintosh. And Valve has either rebuffed those advances outright or asked for such an absurd amount of money that no Mac game publisher with an ounce of sense—or any hope of making a profit—would ever say yes.

In fact, Valve, at one point, even put the original Half-Life into development on the Macintosh. It farmed the project out to a now defunct Mac game conversion developer and publisher called Logicware.

Valve pulled the plug on it after deciding it wouldn’t be worth the potential money it’d make to keep the Mac and PC versions in lockstep so they could both play together online. Any free antivirus for mac computer windows 7. At least, that was the excuse Valve used at the time.

If there is more to it than that, chances are we’ll never know. Logicware has gone gently into that good night and the company’s developers have long since moved to other projects and other companies.

The worst part about Valve’s absence on the Mac platform isn’t necessary the loss of Half-Life 2 or any other Valve-specific game, though. Valve, like Id and Epic, licenses its game-engine technology to other developers. So it’s not just a case of Valve Software’s games not being on the Mac — it’s a case of every other developer who uses that technology not being able to bring their game to the Mac, either.