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Mac Install Location For Spore

среда 16 января admin 86

Spore Paintable particle node for scattering objects in Maya Spore is a set of Maya plug-ins and scripts for Autodesk Maya. The Spore toolset is based on the sporeNode and sporeContext.

The sporeNode is a custom dependency graph node that produces an instanceData attribute which is designed to be hooked to Maya's particle instancer node. The sporeContext is designed to place and manipulate points in the instanceData attribute. Motivation While particle instancing in Maya is a popular way to populate environments, the means of manipulating per-particle attributes are limited and require some specific knowledge.

Spore tries to create a more intuitive interface to creating and manipulating points that drive Maya's particles instancer. Spore allows to scatter, paint and modify points in an easy an intuitive way. Points can either be place with one of four different sampling algorithms or with an interactive brush context. Once points have been placed in the scene they can be interactively and effortless modified using one of four different 'grooming' brushes.

Design It is important to note that spore is probably not the right tool if you want to scatter massive environments. However, following some simple guidelines you can still achieve reasonable results.

Probably most important is to split up your environment in many different spore nodes. It is better to have lots of nodes with fewer points than having a single node with millions of points.

***Do NOT enter the Spore Application directly as these files are not in the actual Spore Application.*** (Application Files) The location to place the package files is as follows - based on a default install of Spore.

This is because holding points is rather effortless for spore while modifying them, especially large amounts, is expensive. Once you have placed a certain amount of points, try to create a new node on the same target surface. Downloading youtube videos for free. The Spore Manager can help to streamline this particular workflow. Installation • clone the git repo git clone • edit the spore.mod file to match the spore location on you machine: spore any /path/to/spore/ • finally copy the spore.mod file to a location your MAYA_MODULE_PATH environment variable points. Run the following mel command to find an appropriate location getenv('MAYA_MODULE_PATH') Dependencies In order to run spore you need to have scipy and numpy installed. • If you're running Linux or Mac just install using pip.

• If you're running Windows you should run. Pip install -i numpy pip install -i scipy. Or try to follow this.

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Usage Load the spore plugin from Maya's plugin manager. From the 'Spore' menu select 'Spore Manager' to open the ui. SporeNode The sporeNode takes an inMesh input attribute and creates an instanceData output attribute. The instanceData attribute is designed to drive a particle instancer. To specify a target mesh connect the target's shape outMesh attribute to the spore's inMesh attribute. Instanced Objects The Instanced Objects menu give quick acces to adding or removing objects to the instancer without the need to specifically select the instancer node.

The list mirrors the list of source objects displayed in the instancer node. In addition the list also acts as modifier for most of the brush and sample operations. Selecting one or more objects from the list will enable Exclusive Mode. In Exclusive Mode only the selected objects IDs are considered for the specified operation.